These functions are used to display dialogs for the user to interact with.
Display dialog functions
aegisub.dialog.display
Synopsis: button, result_table = aegisub.dialog.display(dialog, buttons, button_ids)
This function displays a configuration dialog to the user and waits for it to close. It then returns whether the user accepted or cancelled the dialog, and what values were input.
@dialog
(table
)- A Dialog Definition table containing the controls to be in the dialog.
@buttons
(table
)- Optional. This is an array of strings defining the buttons that appear in the dialog. If this is left out, empty or is otherwise not a table, the standard Ok and Cancel buttons appear. The strings in this table are used as labels on the buttons, and for identifying them in the return values of the function.
@button_ids
(table
)- Optional. A table which specifies which buttons in the dialog correspond to which platform button IDs, making it possible to specify which button will be triggered if the user hits Enter or ESC.
button
(boolean
orstring
)- If no custom buttons were specified, this is a boolean telling whether Ok (true) or Cancel (false) were clicked in the dialog. If custom buttons were specified, this is the text on the button clicked by the user. Even if custom buttons were specified, this can still be boolean false if the user closes the dialog without pressing any button.
result_table
(table
)- The Dialog Result table corresponding to the values the user input in the dialog.
config = {
{class="label", text="Times to frobulate", x=0, y=0},
{class="intedit", name="times", value=20, x=0, y=1}
}
btn, result = aegisub.dialog.display(config,
{"Frobulate", "Nevermind"},
{"ok"="Frobulate", "cancel"="Nevermind"})
if btn then
frobulate(result.times)
end
aegisub.dialog.open
Synopsis: file_name = aegisub.dialog.open(title, default_file, default_dir, wildcards, allow_multiple=false, must_exist=true)
Open a standard file open dialog to ask the user for a filename. Returns the path to the selected file(s), or nil if the user canceled.
@title
(string
)- Title of the dialog
@default_file
(string
)- Default filename to preselect. May be empty.
@default_dir
(string
)- Initial directory to show in the open dialog. If empty, the last used directory is shown.
@wildcards
(string
)- File filters to show. If empty, a sane default will be used. E.g. “All Files (.)|.|XYZ files (.xyz)|.xyz”
@allow_multiple
(boolean
)- Let the user select multiple files. If this is true, a table of filenames will be returned rather than a single string, even if only one file is selected by the user.
@must_exist
(boolean
)- Only let the user select files that actually exist.
file_name
(nil
,string
, ortable
)nil
if the user cancelled. Astring
containing the path to the selected file ifallow_multiple
is false, or a table containing the paths to all selected files ifallow_multiple
is true.
filename = aegisub.dialog.open('Select file to read', '', '',
'Text files (.txt)|*.txt', false, true)
if not filename then aegisub.cancel() end
file = io.open(filename, 'rb')
....
aegisub.dialog.save
Synopsis: file_name = aegisub.dialog.save(title, default_file, default_dir, wildcards, dont_prompt_for_overwrite=false)
Open a standard file save dialog to ask the user for a filename. Returns the path to the selected file, or nil if the user canceled.
@title
(string
)- Title of the dialog
@default_file
(string
)- Default filename to preselect. May be empty.
@default_dir
(string
)- Initial directory to show in the open dialog. If empty, the last used directory is shown.
@wildcards
(string
)- File filters to show. If empty, a sane default will be used. E.g. “All Files (.)|.|XYZ files (.xyz)|.xyz”
@dont_prompt_for_overwrite
(boolean
)- Don’t ask the user to confirm that they wish to overwrite the file if they select a filename that already exists.
file_name
(nil
orstring
)nil
if the user cancelled, and astring
containing the path to the selected file otherwise.
Configuration Dialog interface
This section describes the tables passed to and received from
aegisub.dialog.display
and the export filter configuration panel.
This file describes the functions and data structures used for the Configuration Dialog functionality in Automation 4.
Dialog Control table format
A Dialog Control table describes a single control in a configuration dialog, which can display information to the user and allow them to change it.
There are a number of different classes of controls, and the keys a Dialog Control table must contain depends on the control class.
Common keys for all control classes:
class
(string
)- Defines which class this control has. Must be one of:
- “label”,
- “edit”, “intedit”, “floatedit”, “textbox”,
- “dropdown”,
- “checkbox”,
- “color”, “coloralpha”, “alpha”
x
(number
)y
(number
)width
(number
)height
(number
)- Determines the position and size of the control in the dialog. These values
are used to create a grid containing the controls. They should all be
integer. The top left corner is
x
,y
=0,0. If any of width and height are set to zero or less, it will be set to one instead.
Keys defined for all classes except “label”:
hint
(string
)- A string displayed to the user as tooltip, when hovering over the control.
name
(string
)- A name that uniquely identifies the control. This is recommended to be a string easily used as an identifier in Lua, since it will be used to access the value input into the control.
Keys defined only for “label” and “checkbox” classes:
label
(string
)- The text displayed to the user on the control.
Key defined only for the “edit” and “textbox” classes:
text
(string
)- The contents of the control when the dialog is first displayed. This can contain newlines if the control is of the “textbox” class.
Keys defined only for the “intedit” and “floatedit” classes:
value
(number
)- The value in the control when the dialog is first displayed. For the “intedit” class, if this is a non-integer number it will be truncated.
min
(number or nil
)max
(number or nil
)- If one of these are nil, the other must also be nil. (i.e. undefined.) If
both are present, the control gets a spin button that the user can click
to update the value of the control. The user won’t be able to enter
values outside the (inclusive) range between
min
andmax
.
Key defined only for the “floatedit” class:
step
(number or nil
)- Specifies the size of change when the spin buttons are clicked. If nil,
spin buttons will not be displayed even if
min
andmax
are set (but the values accepted will still be limited). Note that this does not require thatmin
andmax
be set.
Keys defined only for the “dropdown” class:
items
(table
)- This is an Array Table containing only strings. They are used for the options displayed to the user in the dropdown box. All strings in the array table should be unique. (There is not way to distinguish non-unique strings from each other.)
value
(string
)- Determines which item is selected when the dialog is first displayed. If this is not one of the items specified, no item is selected. This is case- sensitive.
Key defined only for the “checkbox” class:
value
(boolean
)- Determines whether the checkbox is checked or not when the dialog is first displayed.
Keys defined only for the “color”, “coloralpha” and “alpha” classes:
value
(string
)- A color value in VB or HTML hexadecimal format. For the “color” class, this should be a 3 byte value, i.e. “#RRGGBB”. For the “coloralpha” class, this should be a 4 byte value, i.e. “#RRGGBBAA”. For the “alpha” class, this should be a one-byte value, i.e. “#AA”.
Dialog Definition table format
The Dialog Definition table is simply an array of Dialog Control tables.
Note, however, that while the visual ordering of the controls are decided entirely by the “x”, “y”, “width” and “height” of the controls, the “tab order” of the controls is decided by their ordering in the Dialog Definition table. Your users will thank you if you make these match up.
Dialog Result table format
A Dialog Result table contains the user input from a configuration dialog.
The control “name
” properties are used as keys in this table.
The type of the value for each entry in the table depends on the class of the control. The control classes map to types in the following manner:
label
:nil
- Since the user cannot change a label, they do not produce any value.
edit
,textbox
:string
- The text input in the box. This can contain newlines in the case of a
textbox
class control. intedit
,floatedit
:number
- The number input into the control, guaranteed to be within the constraints set by the class (integer or float) and the min/max properties.
dropdown
:string
- The case-exact text of the selected item.
checkbox
:boolean
- The checked-state of the checkbox.
color
,coloralpha
,alpha
:string
- A VB colorstring following the same scheme as for setting the
value
property.
Dialog result tables are purely output from the dialog. Changing them and then redisplaying the dialog will not have any effect.
Dialog button IDs
Legal values for button IDs are: ok yes save apply close no cancel help context_help
Note that many combinations of button IDs do not make sense and may have
strange effects. For example, having both cancel
and close
buttons is a bad
idea.
Buttons with an ID of cancel
return false, as if ESC was pressed. A
button with an ID of close
results in that button being triggered on
ESC rather than cancel.
Buttons with an ID of ok
, yes
and save
are set as the default
affirmative button for the dialog.
Buttons with the ID help
will be displayed as a question mark in a circle on
the left side of the dialog on OS X.
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