Karaoke inline-fx (inline effects) is a way of marking up timed karaoke to assign different effects to different parts of a line.
By itself, inline-fx markup doesn’t do anything, it only has an effect when a karaoke effect script that understands it is applied to the timed karaoke.
The markup
Inline-fx tags are (otherwise invalid) ASS override tags of the form
\-effectname
, where effectname is the name of the inline-fx defined.
Like normal override tags, an inline-fx tag affects the syllable it is placed in and every following syllable, until the next syllable with an inline-fx tag in it.
At the start of each line the inline-fx is reset to nothing.
Here is a timed karaoke line with inline-fx markup:
{\k40}zu{\k20}t{\k42}to {\k32\-paint}e{\k17}ga{\k45}i{\k32}te{\k26}ta {\k24\-cloud}yu{\k55}me
These syllables get inline-fx assigned like this:
Syllable | Inline-fx |
---|---|
zu | (blank) |
t | (blank) |
to | (blank) |
e | paint |
ga | paint |
i | paint |
te | paint |
ta | paint |
yu | cloud |
me | cloud |
Usage in Karaoke Templater
If you use Karaoke Templater to create effects, you can use the fx modifier on templates to make that template affect only syllables with a specific inline-fx. It isn’t possible (directly) to match only syllables with blank inline-fx.
With the sample timed karaoke from above, you could have the following templates:
template syl: {base effect applied for all syllables}
template syl fx paint: {overlay effect applied only to the ‘paint’ syllables}
template syl fx cloud: {overlay effect applied only to the ‘cloud’ syllables}
The idea here is to have a base effect and then some of the syllables get some more effects on top of that.
It is possible to match only syllables with blank inline-fx in kara-templater by using an fxgroup that enables or disables basing on inline-fx. You can also use _fxgroup_s to have templates that run for multiple inline-fx.
code syl: fxgroup.blankfx = (syl.inline_fx == “”)
template syl fxgroup blankfx: {effect only applied on blank inline-fx syllables}
The important thing is that the code line runs per syllable and runs before any per-syllable templates that must use it.
Usage in Lua scripts
The inline-fx tags are parsed by
karaskel.preproc_line_text
so they will only work if you have applied at least that much karaskel
pre-processing on your subtitle lines.
The inline-fx for a syllable is then available as syl.inline_fx
, which
you can compare to a string to conditionally apply effects.
In some code that runs per-syllable in your script:
if syl.inline_fx == "" then
apply_base_effect(subs, meta, line, syl)
elseif syl.inline_fx == "paint" then
apply_paint_effect(subs, meta, line, syl)
elseif syl.inline_fx == "cloud" then
apply_cloud_effect(subs, meta, line, syl)
end
Simply compare the inline-fx name to the various possibilities and run the right effect code.
In some code that runs per-syllable in your script: At top-level of your script:
effects = {}
effects[""] = function(subs, meta, line, syl)
-- base effect code here
end
effects.paint = function(subs, meta, line, syl)
-- paint effect code here
end
effects.cloud = function(subs, meta, line, syl)
-- cloud effect code here
end
Then later, in some per-syllable processing code:
effects[syl.inline_fx](subs, meta, line, syl)
First, a table is created and filled with functions for applying the different effects. The keys used for the table are the names of the possible inline-fx. When the effect has to be applied, the right function is looked up in the effect table and then called.
{::template name=“automation_navbox” /}